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HT812D0 Datasheet(PDF) 5 Page - Holtek Semiconductor Inc |
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HT812D0 Datasheet(HTML) 5 Page - Holtek Semiconductor Inc |
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5 / 15 page ![]() The following are examples of section division: In addition, a section can be set as retriggerable or non-retriggerable depending on the code op- tion. • Retriggerable When the currently playing section is set as retriggerable, it will stop immediately upon receipt of other key inputs. • Non-retriggerable When the currently playing section is selected as non-retriggerable, it will keep on playing till the whole section is completed, whether or not there is a key input during voice playing. For a key group, some sections can be set as retriggerable and some as non-retriggerable. When a retriggerable section of a key group is playing, any key can be triggered to interrupt its playing. On the other hand, if a non-retrig- gerable section is playing, any key interrupt is invalid. Group The HT812D0 plays groups according to the key input. A group can be made up of one or more sections. When a key is triggered, the corre- sponding group is played immediately. For ex- ample, triggering KEY2 plays group 2, and so on. The same section is allowed to appear in different groups. However, KEY1 can be made up of multiple groups when it is optioned as a sequential or random key. Otherwise, each key is composed of one group only. Key function table Sections in the voice ROM are played according to the instructions of the key function table. The function table contains group information and the playing order of sections in the groups. No- tice that the total amount of sections included in the groups should be less than 124–the space limitation of the function table ROM. • KEY1 as a direct key Each key is mapped to a group in the function table. If a key is not used, the group mapped to that key is a piece of silence. The following is an example of the function table: Group 1 sec.1 + sec.2 + sec.3 + sec.5 Group 2 sec.3 Group 3 sec.2 + sec.2 + sec.3 + sec.4 Group 4 sec.5 + sec.3 As illustrated on the above table, the voice ROM is composed of 5 sections, and as a whole comprise 11 sections for the function table. If KEY1 is momentarily triggered, section 1, section 2, section 3 and section 5 are played in sequence and then stopped. Triggering KEY2 plays section 3, and so on. • KEY1 as a sequential or random key When KEY1 is optioned as a sequential or random key, KEY1 can include multiple groups (sub-groups) in the function table. However, the remaining 3 keys (KEY2~KEY4) are used as direct keys exclusively and com- prise only one group in the function table. An example is shown below: Group 1-1 sec.4 + sec.2 Group 1-2 sec.1 + sec.3 : : : : Group 1-N sec.2 + sec.3 Group 2 sec.2 + sec.3 Group 3 sec.3 + sec.5 Group 4 sec.1 + sec.5 + sec.2 HT812D0 5 5th May ’98 |
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