| Electronic Components Datasheet Search |
|
HT113AA Datasheet(PDF) 3 Page - Holtek Semiconductor Inc |
|
|
|||||||||||||||||||||||||||||
HT113AA Datasheet(HTML) 3 Page - Holtek Semiconductor Inc |
|
3 / 13 page ![]() HT113AA 3 December 14, 1999 · After selecting the playing mode, pressing the START/PAUSE key will first play the prelude music before the game starts. · In mode 1 there is only one enemy figure. The player can use the left, right, up and down keys to move the figure to the best position then use the PUNCH or KICK key to attack the enemy. · If the playing figure is attacked by the enemy figure it will immediately fall down. When this happens the player must press the up key to recover or be subjected to continuous at- tacks. · When the enemy¢s score reaches zero the game objective has been reached and the overall score will be increased by one. Every playing mode has a maximum score of 99. When this has been reached it will remain at this value and not increase any more. · If the player¢s score reaches zero, the game will end and the overall score will be recorded. The flashing game over message will be dis- played. · In mode 2, there are two enemies that have to be attacked and destroyed to win the game. · In mode 3, aside from the two main enemy fig- ures there is an additional enemy figure hold- ing a weapon who can attack the player. The player cannot attack this enemy, and can only dodge out of his way. · In mode 3 this third enemy figure with the weapon can appear at any time on the top left or right side of the screen. This enemy figure is able to work out the best place to attack the player who must be careful to dodge out of the way. · Mode 4 combines all the three modes. Starting from mode 1, after the game has been won or the barrier reached, the game will then move to mode 2, then to mode 3. · The higher the overall score the faster the en- emy figure¢s actions will be. · In modes 2 and 3, the second enemy figure will attack from behind, so the player must be careful to dodge out of the way. · The displayed data have the following meaning ... ¨ During the demonstration mode, the play- ing mode will be displayed at the bottom of the screen and the recorded overall score at the top of the screen. The mode number cor- responds to the number of heads displayed. ¨ When the game starts, the overall score will be displayed while the prelude music is playing. ¨ When the game is playing the score of both the player and opponent will be shown. The player¢s score is displayed at the left while the opponent or enemy¢s score is displayed at the right. The objective is to reduce the enemy¢s score to zero. · If no key has been pressed for 2 minutes then the game will automatically be turned off, however the overall game score will be re- tained. · The MUTE switch will silence the sound ef- fects. |
|
|
Link URL |
| Does ALLDATASHEET help your business so far? [ DONATE ] |
About Alldatasheet | Advertisement | Contact us | Privacy Policy | Link to Datasheet | Link Exchange | Manufacturer List All Rights Reserved©Alldatasheet.com |
| Russian : Alldatasheetru.com | Korean : Alldatasheet.co.kr | Spanish : Alldatasheet.es | French : Alldatasheet.fr | Italian : Alldatasheetit.com Portuguese : Alldatasheetpt.com | Polish : Alldatasheet.pl | Vietnamese : Alldatasheet.vn Indian : Alldatasheet.in | Mexican : Alldatasheet.com.mx | British : Alldatasheet.co.uk | New Zealand : Alldatasheet.co.nz |
|
Family Site : ic2ic.com |
icmetro.com |