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CS4630 Datasheet(PDF) 13 Page - Cirrus Logic |
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CS4630 Datasheet(HTML) 13 Page - Cirrus Logic |
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13 / 38 page ![]() CS4630 DS445PP1 13 allowing the addition of new or upgraded function- ality through software updates. The CS4630 provides an extremely efficient bus mastering interface to the PCI bus. The PCI Inter- face function allows economical burst mode trans- fers of audio data between host system memory buffers and the CS4630 device. Program code and parameter data are also transferred to the CS4630 over the PCI interface. The DMA Engine provides dedicated hardware to manage transfer of up to 128 concurrent audio/data streams to and from host memory buffers. The DMA Engine provides hardware scatter-gather support, allowing simple buffer allocation and management. This implementation improves sys- tem efficiency by minimizing the number of host interrupts. The CS4630 supports a variety of audio I/O config- urations including a single CS4297/97A/98/99 CrystalClear AC ’97 Codec or dual CS4297/97A/98/99 codecs where the second codec is used to support 4-Channel audio or resides in a portable’s docking station. The system’s flexibility is further enhanced by the inclusion of a bi-direc- tional serial MIDI port, a joystick port, a hardware volume control interface, a ZV Port interface, and a serial data port which allows connection of an op- tional external EEPROM device. 2.1 Stream Processor DSP Core The CS4630 Stream Processor (SP) is a custom DSP core design which is optimized for processing and synthesizing digital audio data streams. The SP features a Somewhat Long Instruction Multiple Data (SLIMD) modified dual Harvard architecture. The device uses a 40-bit instruction word and oper- ates on 32-bit data words. The SP includes two Multiply-Accumulate (MAC) blocks and one 16- bit Arithmetic and Logic Unit (ALU). The SP core is conservatively rated at 420 Million Instructions per second (420 MIPS) when running at an 140 MHz internal clock speed. The MAC units perform dual 20-bit by 16-bit multiplies and have 40-bit ac- cumulators, providing higher quality than typical 16-bit DSP architectures. A programmable Phase Locked Loop (PLL) circuit generates the high frequency internal SP clock from a lower frequency input clock. The input to the PLL may be from a crystal oscillator circuit or the serial port clock ABITCLK/SCLK. Clock con- trol circuitry allows gating of clocks to various in- ternal functional blocks to conserve power during power conservation modes, as well as during nor- mal modes of operation when no tasks are being executed. 2.2 Legacy Support Legacy games are supported by CrystalClear Leg- acy Support (CCLS), DDMA, or PC/PCI interface. In both motherboard and add-in card designs, CCLS and DDMA provide support for legacy games by providing a hardware interface that sup- ports a Sound Blaster Pro™ compatible interface, as well as support for FM, MPU-401, and joystick in- terfaces. These hardware interfaces provide PCI- only games compatibility for real-mode DOS and Windows DOS box support. For motherboard designs, PC/PCI can be used by connecting the PCGNT# and PCREQ# pins to the appropriate pins on the south bridge motherboard chip. The PC/PCI interface is compliant with In- tel’s PC/PCI spec. (version 1.2). The BIOS must enable the PC/PCI mechanism at boot time on both the CS4630 and the south bridge. |
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